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The active king

Intermediate · 11 min · Pro

Use your king, count the moves in a pawn race, and look for zugzwang.

The active king: In the endgame the king stops hiding and becomes a fighting piece.

The idea

In the endgame the king stops hiding and becomes a fighting piece.

  1. White’s king steps forward to the centre.
  2. From there it aims at the black pawns.
  3. Black’s king must stay close to them, or Black loses.

In a game: When few pieces are left, bring your king forward: it can attack and block pawns.

How the lesson begins

In the endgame the king stops hiding and becomes a fighting piece. It can take pawns, block pawns and escort its own. Here both kings stand in the centre, and each side has two pawns on the queenside. This position is equal.

White steps forward with Kd5. From d5 the king can walk to c6 and attack the black pawns. Black has to answer with care.

The active king, step 1: White to move
White to move
  1. 1. Kd5 The king steps into the centre and eyes the black pawns.
The active king: the position after 1. Kd5
After 1. Kd5

Find the move

Black’s king is on e7 and White’s has come to d5. Black has ten moves, but only three hold the draw. Pawn moves lose, and so do king moves away from the pawns. Find one of the three.

The active king, step 2: Black to move. Find the move.
Black to move
A hint

Keep your king near your pawns, on the d-file or the e-file.

Show the answer

1... Kd7

Kd7, Kd8 and Ke8 hold the draw. Black’s king has to stay near its own pawns, because White’s king is aiming at them. A pawn move, or a king that wanders off to the kingside, loses.

Play it on the board

In GreyChess the lesson is played on a live board: your answers are judged as you move, and the positions to remember become flashcards.

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