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Counting moves in pawn endings

Intermediate · 13 min · Pro

When both kings go after pawns, count the king’s trip and the pawn’s run together.

Counting moves in pawn endings: Count the king’s trip to a pawn and the pawn’s run to queen.

The idea

Count the king’s trip to a pawn and the pawn’s run to queen.

  1. White’s king takes a6 in two moves, then the b-pawn needs four.
  2. Black’s king needs three moves to take h2, as the pawn guards g3.
  3. Six against seven, and White moves first: White queens first.

In a game: When both kings can go after pawns, add up the king’s moves and the pawn’s moves for each side.

How the lesson begins

Each king can go after an enemy pawn: White’s king after a6, Black’s king after h2. Then each side’s own pawn runs to queen.

In a race like this, count everything: the moves your king needs to take the pawn, plus the moves your pawn needs to queen. Do the same for the other side. It is White’s move.

Counting moves in pawn endings, step 1: White to move
White to move

A question

Count White’s moves: the king goes to b6 and takes on a6, then the b-pawn runs. How many moves does White need to queen?

Counting moves in pawn endings, step 2: White to move
White to move
  • Six: two for the king, four for the pawn (b5, b6, b7, b8)
  • Four: the b-pawn needs four moves
  • Five
Show the answer

Six: two for the king, four for the pawn (b5, b6, b7, b8).

Right. Kb6 and Kxa6, then four pawn moves.

Play it on the board

In GreyChess the lesson is played on a live board: your answers are judged as you move, and the positions to remember become flashcards.

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