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The arbiter and how to make a claim

Intermediate · 6 min · Pro

When something goes wrong in a tournament game, stop the clocks and call the arbiter.

The arbiter and how to make a claim: When something goes wrong, stop the clocks and call the arbiter.

The idea

When something goes wrong, stop the clocks and call the arbiter.

  1. The arbiter makes sure the game is played by the rules.
  2. You may stop both clocks to call the arbiter.
  3. The arbiter decides; you do not argue with your opponent.

In a game: Make a draw claim to the arbiter on your move. You may stop the clocks to call one.

How the lesson begins

In a tournament, the arbiter makes sure the game is played by the rules. When something goes wrong, you do not argue with your opponent. You may stop both clocks and call the arbiter, who decides.

The arbiter steps in only as the rules say. The arbiter does not give advice about the game.

The arbiter and how to make a claim, step 1: White to move
White to move

A question

Your opponent makes an illegal move and presses the clock. What do you do?

  • Stop both clocks and call the arbiter
  • Put the pieces back yourself and play on
  • Play on and say nothing
Show the answer

Stop both clocks and call the arbiter.

Right. The arbiter puts back the position and gives the penalty. Do not set it right yourselves.

Play it on the board

In GreyChess the lesson is played on a live board: your answers are judged as you move, and the positions to remember become flashcards.

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