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Knight against pawns

Intermediate · 12 min · Pro

A knight stops a pawn by guarding the square in front of it, but in the corner it can be trapped.

Knight against pawns: A knight stops a pawn by guarding its path, but a corner can trap it.

The idea

A knight stops a pawn by guarding its path, but a corner can trap it.

  1. In the corner the knight has only two squares, f7 and g6.
  2. White’s king on f6 already guards both of them.
  3. Kg7 attacks the knight, and it is lost wherever it goes.

In a game: Before you put a knight in a corner, count its squares and see which ones the enemy king guards.

How the lesson begins

A knight can stop a pawn by guarding the square in front of it. Here White’s knight on f2 guards h1, so Black’s pawn cannot queen safely. The game is a draw.

Knight against pawns, step 1: Black to move
Black to move

Find the move

Black queens anyway, with check. Find White’s reply.

Knight against pawns, step 2: White to move. Find the move.
White to move
Show the answer

1. Nxh1

Nxh1. The knight was guarding h1 all along. It is the only move that saves the game: a king move lets the queen live, and then Black wins. Knight against king is a draw.

In numbers

Positions to practise

13 positions in the study, every result proved by the tablebase: 10 are wins and 3 draws for the side to move, with best play on both sides.

Play it on the board

In GreyChess the lesson is played on a live board: your answers are judged as you move, and the positions to remember become flashcards.

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