Skip to content

Chess lessons › Chess endgames

Knight and pawn against knight

Advanced · 12 min

The king in front of the pawn draws; a lone knight must reach the pawn in time; rook pawns cut both ways.

Play it without an account

Knight and pawn against knight: The king in front draws; a lone knight must reach the pawn in time.

The idea

The king in front draws; a lone knight must reach the pawn in time.

  1. Black’s king on h8 is too far away to help.
  2. White’s pawn is on b5, with its king beside it on c5.
  3. Nc3 attacks the pawn; if b6, Na4+ forks king and pawn.

In a game: Defending with a lone knight, count the moves it needs to reach the pawn’s path.

How the lesson begins

With a knight and a pawn against a knight, the extra pawn often does not win. The defender has two resources. The king can stand in front of the pawn, and the knight can give itself up for the pawn: a king and a knight alone cannot mate.

Here Black’s king on e6 blocks the pawn on e5. White is to move, and the tablebase says it is a draw.

Knight and pawn against knight, step 1: White to move
White to move

Play it out

Now you defend. Black to move: White’s pawn is on e5 and your king is on f7. Hold the draw against the tablebase. Bring your king in front of the pawn and keep it there, and give up your knight for the pawn if you must.

Knight and pawn against knight, step 2: Black to play and draw
Black to play and draw

In the lesson you play this out on the board, against the endgame tablebase’s best defence.

Play it on the board

In GreyChess the lesson is played on a live board: your answers are judged as you move, and the positions to remember become flashcards.

Continue the lesson free