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The blunder check

Beginner · 7 min · Free

Three questions before every move catch most of your blunders.

The blunder check: Three quick questions before every move catch most of your blunders.

The idea

Three quick questions before every move catch most of your blunders.

  1. Ask what White’s last move did: now the queen and bishop work together.
  2. Both of them attack this pawn, and only the king defends it.
  3. A knight here attacks the queen, but she takes the pawn, and it is mate.

In a game: Before you move, ask what the last move attacked and what yours leaves undefended.

The lesson

Many games between club players are decided by a blunder, not by a brilliant plan. The cure is a habit. Before every move, ask three questions: what did my opponent’s last move do? What does my move leave undefended? Is there a check, a capture or a threat that is better?

Here Black is about to play 3...Nf6, which attacks the queen. It looks natural. Start with the first question: White’s queen and bishop both attack the pawn on f7, and only the king defends it.

The blunder check, step 1: Black to move
Black to move

A question

Black asked no questions and played 3...Nf6, attacking your queen. What do you play?

The blunder check, step 2: White to move
White to move
  • Retreat the queen to d1
  • Qxf7, checkmate
  • Qxe5+
Show the answer

Qxf7, checkmate.

Right. The queen takes with check, the bishop protects her, and the king has no square. One question, “what is attacked?”, would have saved Black.

A question

Which habit saves the most games?

  • Play fast: the first idea is usually the best
  • Look at what the last move attacked, and at what your move leaves behind
  • Look only at your own attack
Show the answer

Look at what the last move attacked, and at what your move leaves behind.

Right. Check what your opponent is attacking before you move, and check what you leave undefended after you move.

Find the move

Your opponent’s last move left a piece undefended. Take it.

The blunder check, step 4: Black to move. Find the move.
Black to move
A hint

Which piece can your opponent not protect?

Show the answer

59... Rxc7 60. Nc3 Rxc4

Rxc7 wins a piece. It was attacked, and nothing protected it.

Find the move

Your opponent’s last move left a piece undefended. Take it.

The blunder check, step 5: White to move. Find the move.
White to move
A hint

Which piece can your opponent not protect?

Show the answer

53. Nxf4+ Kf5 54. Nxg2

Nxf4+ wins a piece. It was attacked, and nothing protected it.

Find the move

Your opponent’s last move left a piece undefended. Take it.

The blunder check, step 6: Black to move. Find the move.
Black to move
A hint

Which piece can your opponent not protect?

Show the answer

52... Kxc6 53. Be4+ Bd5

Kxc6 wins a piece. It was attacked, and nothing protected it.

Practise

Now some on your own. Before every move, ask what is undefended.

In the lesson, 5 rated puzzles on this theme come from the puzzle bank, chosen near your rating.

In numbers

In the puzzle bank

1,185 puzzles in GreyChess’s bank practise it. Half of them are rated between 648 and 2,006.

The piece that makes the first move of the answer: queen 41%, rook 24%, king 11%, knight 10%, bishop 9%, pawn 5%, in puzzles from the Lichess puzzle database.

Blunders in real games

Blunders in every hundred moves, by rating, in a sample of rated Lichess games from 2026 that Lichess analysed.
RatingValue
Under 8006.6
800 to 11994.2
1200 to 15992.8
1600 to 19992
2000 and up1.3

Play it on the board

In GreyChess the lesson is played on a live board: your answers are judged as you move, and the positions to remember become flashcards.

Play this lesson free